| Dungeons & Dragons Books |
1. Draconomicon: Chromatic Dragons (D&D Rules Expansion) 2. Dungeons and Dragons Core Rulebook Gift Set, 4th Edition 3. Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition 4. Dungeons & Dragons Dungeon Master's Screen 5. Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion) 6. Dragonlance Chronicles Trilogy Gift Set 7. King of the Trollhaunt Warrens: Adventure P1 (D&D Adventure) 8. Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) 9. Forgotten Realms Campaign Guide, 4th Edition 10. Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
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Dungeons & Dragons |

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Draconomicon: Chromatic Dragons (D&D Rules Expansion)
Authors: Bruce Cordell. Ari Marmell. Robert J. Schwalb. Hardcover, 256 pagesPublisher: Wizards of the Coast Publication Date: 2008-11-18 Reviews :

All about the most popular monsters of D&D--the dragons! Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards....
$39.95
New Price: $24.7
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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Authors: Wizards RPG Team. Hardcover, 832 pagesPublisher: Wizards of the Coast Publication Date: 2008-06-06 Edition: 4th Reviews :

All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks ( Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf....
$104.95
New Price: $56.89
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Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Authors: Wizards RPG Team. Hardcover, 320 pagesPublisher: Wizards of the Coast Publication Date: 2008-06-06 Edition: 4th Reviews :

The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more....
$34.95
New Price: $18.95
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Dungeons & Dragons Dungeon Master's Screen
Authors: Hardcover, 1 pagesPublisher: Wizards of the Coast Publication Date: 2008-08-19 Edition: 4th Reviews :

Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons® Roleplaying GameThis four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks....
$9.949999999999999
New Price: $5.08
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Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)
Authors: Wizards RPG Team. Hardcover, 160 pagesPublisher: Wizards of the Coast Publication Date: 2008-12-16 Reviews :
If you seek to stem this tide of chaos at its source, follow my lead--I set out for the dreaded Abyss on the morrow.--Lord Amgar the Bold, Paladin of Bahamut The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes....
$29.95
New Price: $19.77
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Hot Right Now - Female Artists Our favorite female artists for spring/summer 2005. Did your favorite make the cut?...
A Classical Movie What was the winner of 8 Academy Awards for Best Picture, Best Director, Best Actor for F. Murray Abraham, Best Screenplay Adaptation for Peter Shaffer, Best Art Direction, Best Costume Design, Best Make-up and Best Sound, has a soundtrack of...
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Dragonlance Chronicles Trilogy Gift Set
Authors: Margaret Weis. Tracy Hickman. Mass Market Paperback, 1232 pagesPublisher: Wizards of the Coast Publication Date: 2001-09 Edition: Gift Reviews :
This three-book set is perfect for collectors and an ideal gift for readers unfamiliar with the Dragonlance setting. The Chronicles Trilogy -- Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning--are enclosed in a hard-sided slipcover case featuring the stunning cover art from the series.
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$23.99
New Price: $11.74
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King of the Trollhaunt Warrens: Adventure P1 (D&D Adventure)
Authors: Richard Baker. Logan Bonner. Paperback, 96 pagesPublisher: Wizards of the Coast Publication Date: 2008-10-21 Edition: Pap/Pstr Reviews :

A D&D Adventure for 11th-level characters. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens. This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay....
$24.95
New Price: $11.95
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Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Authors: Andy Collins. Mike Mearls. Stephen Schubert. Eytan Bernstein. Frank Brunner. John Snead. Owen K. C. Stephens. Hardcover, 224 pages Publisher: Wizards of the Coast Publication Date: 2007-03-13
$34.95
New Price: $6.21
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Forgotten Realms Campaign Guide, 4th Edition
Authors: Bruce R. Cordell. Ed Greenwood. Chris Sims. Philip Athans. Hardcover, 288 pagesPublisher: Wizards of the Coast Publication Date: 2008-08-19 Edition: 4th Reviews :

Dark perils and great deeds await! Welcome to Faerūn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerūn has never seen before. This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerūn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerūn....
$39.95
New Price: $20.73
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Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
Authors: Jonathan Tweet. Monte Cook. Skip Williams. Hardcover, 320 pagesPublisher: Wizards of the Coast Publication Date: 2003-07-18 Edition: 3.5 Reviews :
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
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This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed? - The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
- Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
- Classes have been tweaked. Bards and rangers received the most changes.
- New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
- Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach. All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a 2 circumstance bonus. --Mike Fehlauer...

Best Price: $63.73
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